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Design in real space, not on flat screens

{{ brand }} is a spatial compute engine that turns raw geometry into interactive, physically-lit worlds — rendered live in your browser, no pipeline required.

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// The platform

A rendering core built for the spatial web

01

GPU-native meshing

Adaptive tessellation streams only the detail the camera can see, so million-poly scenes stay at 120fps on a laptop.

02

Physical light fields

Real-time global illumination with soft shadows and volumetric fog — authored with a single material graph.

03

Zero-install runtime

Ships as a 40kb WASM kernel. Drop one script tag and your scene runs anywhere WebGL does.

120fps
Sustained on mobile GPUs
40kb
Runtime footprint
6.4M
Triangles per frame
Instanced geometry
// Get started

Bring your worlds to life in an afternoon

Join the studios shipping spatial experiences on {{ brand }} today.